Drawing upon Interpretive Archaeology, Interpretive Archaeological Systems theory and Symmetrical Archaeology, this discussion examines several philosophical considerations (phenomenology, embodiment, corpothetics and mediation) which form powerful interlocking arguments, whose qualities are prerequisites for building presence and place in virtual heritage landscapes. Through the two interactive display systems (Place and the Advanced Visualization Interactive Environment) a translation of spatial potential is enacted in Place-Hampi where participants are able to transform myths into the drama of a co-evolutionary narrative by their actions within the virtual landscape and through the creation of a virtual heritage embodiment of a real world dynamic. 1

  • 1. Biographical notes: Sarah Kenderdine works at the forefront of research into immersive experiences for museum and galleries, and collaborates with international researchers to realise these projects. Her interests are focused on immersive architectures that promote a kinesthetic inhabitation and, evolving narratives with tangible and intangible aspects of culture and heritage. She has an extensive fieldwork history for cultural heritage projects predominantly in the greater Asian region. She heads Special Projects and The Virtual Room at Museum Victoria. She publishes widely including Theorizing Digital Cultural Heritage (MIT Press). Recent built works: Sacred Angkor (2004), Place-Hampi (2006), The Eye of Nagaur (2008). She is currently a doctoral candidate, PhD by Publication, RMIT.