Virtual Worlds are information spaces and communities that immensely augment the way we interact,  participate and receive information throughout the world.  Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms  as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.


The goal of the MetaPlastic Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. MetaPlastic Arts,Design and Virtual Worlds is a special session at the 2015 International Conference on Cyberworlds


MetaPlastic Arts,Design & Virtual worlds papers will be published within the CYBERWORLDS 2015 Conference proceedings  by IEEE Computer Society (through CPS) and submitted to the IEEE Xplore and Computer Society digital library, and for indexing through INSPEC, EI (Compendex), Thomson ISI,and other indexing services.

MetaPlastic Arts,Design & Virtual Worlds Selected Papers will be asked to write an article for a Special Issue of the IJACDT International Journal of Art,Culture and Design Technologies

The METAPLASTIC ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2015 Special Session will address a wide range of research and development topics,but not limited to the following topics:

  • Aesthetics and semantics
  • Art and heritage in cyberspace, cyber-museums
  • Artworks, performances, and installations
  • Brain-computer interfaces
  • Cognitive informatics
  • Computer vision, augmented, mixed and virtual reality
  • Creative and innovative media arts concepts and projects
  • Cultural heritage within the Web
  • Cyberethics and cyberlaws
  • Cybernetics, artificial intelligence, and cognitive-based concepts and practices
  • Cybersecurity
  • Cyberworlds and their impact on the real worlds
  • Data mining and warehousing in cyberworlds
  • Digital art, digital culture, net art, and digital design
  • E-learning in virtual collaborative spaces
  • Edutainment
  • Networked and shared virtual worlds
  • Virtual collaborative spaces
  • Shape modeling for cyberworlds
  • Virtual humans and avatars
  • Multimodal interaction and rendering
  • Affective computing
  • Social computing
  • Online communities
  • E-learning in cyberworlds
  • Multi-user web games
  • Art and heritage in cyberspace, cyber-museums
  • Cyberethics and cyberlaws
  • Cybersecurity
  • Welfare in cyberworlds
  • Data mining and warehousing in cyberworlds
  • Visual analytics in cyberworlds
  • EEG-based emotion recognition
  • Haptic interaction and rendering
  • Human-computer interaction studies and applications
  • Human-computer interfaces
  • Human issues/impacts
  • Information visualization in art and design issues
  • Imaginary and creative concepts and applications
  • Innovative Web, Web3D, and multimedia studies and applications
  • Intelligent talking agents
  • Multi-user web games
  • Networked collaboration
  • Psychology and cognition studies
  • Shape modeling for cyberworlds
  • Shared virtual worlds
  • Social and ethical issues
  • Social networking
  • Technologies for teaching art and design
  • Virtual architecture and heritage
  • Virtual, augmented, and mixed realities in art and design
  • Virtual collaborative spaces
  • Virtual humans and avatars
  • Visual languages
  • Virtual metaplasticity, metaplastic virtual worlds