The virtual reality tour of Rome at the heart of Rome Reborn started as a digital humanities project collaboratively developed by dozens of artists, classicists, archaeologists, and 3D modelers.

Ancient Rome wasn’t built in a day and neither was Rome Reborn. Since 1996, the Rome Reborn project has depended upon dozens of researchers to build sophisticated three dimensional models of antique structures that capture the dynamic architectural history of the Eternal City. Details such as painted (i.e. polychromatic) marbles and statues have been painstakingly inserted into the urban city plan. As a result, not only the structures, but also the vibrant color of the ancient world have been revivified. Helmed by project director and classicist Bernard Frischer, the ultimate goal of the project is to rebuild a shifting, interactive model of the city that extends from just before its mythical founding date in 753 BCE to the middle of the reign of the late Roman emperor Justinian around 550 CE, during the period of the Gothic Wars. Right now, viewers are limited to a bird’s eye flyover of the entire city, a tour of the Roman Forum, and a walk-through of the Basilica of Maxentius in the early 4th century CE.

The model of Rome at the time of Constantine (306-337) made by Italo Gismondi between 1933 and 1937
The model of Rome at the time of Constantine (306-337) made by Italo Gismondi between 1933 and 1937 - This model 200 m long is presented at the Museum of Roman Civilization at EUR in Rome. It is at the scale 1/250  © Jean-Pierre Dalbéra via Wikipedia

Looking at the modest (but still not paltry) cost of the products connected to Rome Reborn, some digital humanists have questioned whether it is ethical to profit personally from a virtual project that has benefitted so mightily from the public investment in digital humanities and heritage preservation made over the last few decades. Although universities and funding agencies have developed mechanisms for allowing project directors to acquire the copyright to cultural heritage models, debates over this area of 3D modeling are still being waged. In comments to Hyperallergic, Ethan Gruber, now the Director of Data Science at the American Numismatics Society, noted his current unease with the project, which he previously worked on from 2007 to 2008, while at UVA:

As a staunch proponent of open data and open access to cultural heritage, I am disappointed to learn that the contributions made in good faith to promote the free and open proliferation knowledge have been commercialized. I am shocked that a project developed largely with taxpayer funding has been trademarked by a private company registered to Bernie Frischer himself.

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