The 18th Annual Conference of The International Association for the Study of Environment, Space, and Place

Human beings work with, alter, and manipulate their environments, transforming “natural,” or “neutral,” space into a place designed to meet specific needs or goals. The scale and type of manipulation of environments depend on whether the agent is an individual, family, or larger community and on goals and intentions. Over the course of time, some designed environments become obsolete, are repurposed, or are simply built over. For example, the ancient city of Troy has nine archeological layers dating from 3600 BCE to 500 CE. Further, designs can be communal—e.g., open source codes allow and encourage individuals to add to code to improve performance—or open-ended, enabling others to fill in the “blank” space in a design.

In the 21st century, humanized environments can take many forms and can be designed physically, virtually, textually, or in any number of other ways. Spaces and places can be inclusive or exclusive depending on the intent and biases of the designers and the society they inhabit. Environments can be built in cooperation with or over existing structures. Uninhabited environments can be made suitable for human habitation; mismanagement of inhabited environments can make them uninhabitable. Some designs no longer occupy any physical space at all. With these turns come a host of questions worth exploring: What will designed environments look like in the future? How do memorials shape contemporary understanding of past events? What would that look like? What role will sustainability play in design? Can urban planning and design be more inclusive? How will virtual and non-virtual designs or environments interact? How do future designs work with and within existing environments? How does GIS impact our understanding of environmental designs? How does VR design impact the lived experience? How do we understand design to influence the narrative that is presented?